0.58
- TF2: bots already capturing the point don't return to defend points if they're being captured
- Orange Box: compatible with orange box HL2DM and other orange box mods
	- returned bot spawn system back to normal for mods other than TF2

0.57
- hwguys rev mini gun at dangerous locations
- spies no longer tries to shoot sentries/instead focus on sapping/attacking the engi
- added: rcbot_rocket_pred <value> command , a multiplier for 
         adding prediction to soldier rockets/demoman grenades. default: 0.45
- fixed: spies try not to uncloak when enemy is facing them
- bots use dispensers more
- bots change classes automatically (use rcbot_change_classes 1 command)
- enemy bots no longer cry SPY when a player is disguised as their own team
- new waitopen waypoint type for arena/koth maps where waypoints can only be used once the point is open
  must use :arena_point_time:<seconds> in script
- updated waypoints for koth_nucleus , koth_viaduct, cp_steel and more
- updated waypoint scripts
- + various spy tweaks
- fixed: a loop in medic behaviour
- changed: weapon selection method in TF2
- waypoint belief change / route waypoints chosen based on bot's belief
- waypoint belief change / waypoints bots took change belief when they get killed
- add: new ":attack_defend_map:1" in bot map script to let bots know reds are defending on this map
- spies sap teleporters

0.56
- engineers favour building sentries up to level 2 before 
  building a teleporter exit (attacking engineers don't worry)
- bots detect uncloaking spies
- spies use sappers
- snipers fixed
- spies backstabbing improved
- engineers remove sappers from sentries & dispensers
- default rcbot_anglespeed value reduced to 8
- spy notice time reduced significantly
- spies plan to backstab from afar
- fixed memory leak
- medics try to heal more often
- demomen place & detonate stickies
- new command "rcbot waypoint show <wpt id>" (shows a line to a waypoint ID)
- fixed cp_steel and pl_goldrush waypoints
- new config.ini for setting up bot cvars


0.546 beta!
- fixed bug with pathfinding

0.545 beta!
- fixed with latest Tf2 update
- engi's build teleporters again
- bots use teleporters again
- improved engineer building detection

0.54 beta
- works with latest TF2 updates
- engineers don't listen to things when building
- improved path finding algorithm speed
- Issues: Bots will not build or use teleporters until more info on TF2 SDK update 

0.53 BETA
- added: allowed bots to take different routes (needs updated waypoints with "route waypoints")
   (Works with supplied cp_dustbowl waypoints)
   ONLY WORKS ON CTF/CP maps with UPDATED WAYPOINTS
- fixed: spies remove disguise when trying to capture point
- added: arena_point_time:<time> in script for arena maps
- added: route waypoints (givetype route), make these the same area as 
         attacking position (0 if ctf map) and give team type if appropriate
- fixed: bots roaming instead of defending issue
- fixed: reduced engineer wrenching distance
- changed: increased spy attack distance with knife (still to improve)
- changed: reduced soldiers need to use shotgun a little
- added: bots return to cap point or flag if intel/cap point is being taken
- allowed additions of editing up to four waypoint types at once
- rcbot waypoint add <type 1> <type 2> <type 3> <type 4>
- rcbot waypoint givetype <type 1> <type 2> <type 3> <type 4>

to fix... Snipers still face wrong way...

0.52
- sniper changes (they shoot more with sniper rifle) -- bug still exists where they face the wrong direction sometimes
- snipers no longer look around to listen to sounds when sniping
- fixed possible engineer crashes
- fixed possible medic crash
- fixed possible divide by zero crash
- added support for defend waypoints on PL/PLR map scripts
- rcbot waypoint load <mapname> command, (use "rcbot waypoint save" after loading)
- added 'class' in bot profiles
- medics keep healing if looking away from healing player

 issues/todo:
  [] spies still cannot sap (*engine issue?)
  [] demo's cannot set pipe traps (yet)  
  [] bots don't always use teleports (some situations only)

 KNOWN limitations:
  All of these limitations are effects of the Orange Box SDK lack 
  of 3rd party bot support, which are caused by the double speed/double 
  timing issue:
 
    [] bots still cannot crouch 
    [] pyro's flame still does not show
    [] sometimes engineers can't select wrench
     [] other bots sometimes can't select the weapon they want
      [] sometimes bots use melee weapon from long range
    [] soldier rocket jumps are not perfect
    [] scout double jumps are not perfect
    [] bots can still move when bonked

0.51
- supports latest classless update
- supports capturing on KOTH maps
- supports capturing on ARENA maps

0.5
- readded an 'altered' bot belief waypoint system
- fixed a general crash
- fixed an engineer building crash
- rcbot waypoint cut
- rcbot waypoint copy
- rcbot waypoint paste
- performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE*
- performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE*
- new "areaonly" waypoint type
- new rcbot waypoint drawtype 2
- added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands)
- PLR support
- added profiling for developers (rcbot debug profile)
- Reduced Bot FOV to more realistic value
- changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks
- changed spy attack code
- added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics

issues:
engineers can't select wrench sometimes
spy attack still not perfect

0.46
- provisional Support PLR maps
- Support for CP_Badlands, CP_well
- provisional Support for PL maps - thx The_Shadow
- Bots listen to players attacking
- reduced bot waiting time on health to 5 sec minimum
- Added bots belief which will let them take different paths
- command : rcbot_beliefmulti, increase it to be more effective.
- Added rcbot waypoint menu, to add waypoint types (incomplete) need to press ESC to use.

0.43
- Provisional Support for CP Granary
- Fixed crash bug
- Engineers upgrade team mates dispensers and sentries

0.42
- Fixed working with scout update
- Fixed bots not using teleporters

0.4

TF2 updates

- fixed bots not looking at enemies shooting them from behind
- fixed heavys from jumping whilst shooting
- fixed taunting bots from moving and shooting 
- helped bots not shooting correctly & not seeing enemies on ledges above them
- medics healing
- medics ubercharging (only when healing player is low on health or medic is low on health at the moment)
- new waypoint version (For use with CP/PL maps / not supported yet)
	- added waypoint radius' (use 'rcbot waypoint drawtype 1')
	- added waypoint areas (for different map types soon)
- possible crash bug fixes
- improved snipers
- bots now look ahead of where they want to go (gives some more realism)
- stopped bots from using rocketjump/double jump waypoints if they cant use it
- added 'defend' waypoint type
- added 'rcbot_defrate' rate at which defensive bot classes defend at (default 0.35)
- changed rocket jump code again!
- reduce bot speeds again!
- improved engineer building
- added teleporter entrance / teleporter exit waypoints
- engineers build teleporters
- engineers upgrade teleporters and dispensers
- engineers stay by sentry and hit it with wrench occasionally if nothing else to do
- added 'rcbot_wpt_pathdist' command, use to reduce/increase distance for automatic waypoint paths to be made at

0.3 
TF2 updates

- Bots use waypoints for sniper/sentry facing positions
- bug fixes with enemy conditions
- bug fixes with moving to a waypoint
- rocket jump improvements
- bot task improvements
- sniper improvements
- engineer building improvements
- melee weapon fixes
- scouts and bots with flag don't follow enemies
- fixed custom MOD directories for ini file
- using mersenne twiser randomiser / seeds when loaded
- fixes only soldiers joining tf2 bug
- engineers build up to level 3 sentry and also level 1 dispenser near sentry
- bots use teleporters

3.

fixed: crash when players leave server

2.

added: bot profiles (key value pairs) in ini files in rcbot2/profiles folder

added: force bots to select a specific weapon/team/model/name in bot profiles

fixed: waypoint types message

fixed: min_bots cannot be equal to or more than max_bots

fixed: bad copy & paste job causing bots mod not to be picked up therefore bots stand still and do nothing on client listen server

added: support for HL2DM Teamplay

1.

added: new command 'config max_bots' and 'config min_bots'

added: new command 'users show'

added: new command 'kickbot'

added: new command 'rcbotd' for dedicated servers

fixed: GPL license display messages

